Pretty fun game, didn't hold my interest too long. I found the level designs of 5 & 6 to be tedious as opposed to fun. I think if you make certain areas so precise, it takes away from the fun. Level 6 is a good example. Just getting the right bounces to get under the first few blocks is just tedious and require going slower. I think the level design would still be challenging if it wasn't such a tight fit. I found it to be more tedious than fun as levels went on. So I stopped. Alot of tight fitting areas is really the cause of the tedium.
Wasn't much fun. It felt very restrictive because you had to take the same route each time. Also, I think if the player bounced higher off of the bubble and the goal was to move upward, it'd be more fun. The colored circles don't appear to be floating, they appear to be falling.
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